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Sulfur Game All Weapons: Complete Armory Breakdown

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Sulfur game all weapons span eight equipment classes ranging from 9mm sidearms and 12-gauge shotguns to heavy 50 BMG rifles and energy guns. Every firearm features distinct base stats, durability ratings, and chambering options to handle dungeon runs.

Sulfur Game All Weapons: Complete Armory Breakdown

Sulfur game all weapons span eight equipment classes ranging from 9mm sidearms and 12-gauge shotguns to heavy 50 BMG rifles and energy guns. Every firearm features distinct base stats, durability ratings, and chambering options to handle dungeon runs.

According to the Official SULFUR Wiki, armaments deal damage calculated from their base caliber value multiplied by their innate weapon class multiplier and individual firearm modifiers [6]. Players encounter these armaments through floor drops, merchant inventories, and hidden dungeon chests across each biome [8].

What Weapons Exist Across Each Weapon Class?

Weapons in Sulfur are classified into distinct groups: melee armaments, pistols, revolvers, shotguns, submachine guns, assault rifles, light machine guns, rifles, and sniper rifles [6]. Standard ammunition types include 9mm, 12 Gauge, 5.56mm, 7.62mm, Energy Cells, and 50 BMG [6].

Melee Armaments and Sidearms

Close-quarters survival often depends on blades or low-cost handguns found during early floor clears [3, 6]. Handguns share common handling profiles but diverge widely in magazine size and durability [3, 5].

  • Melee: Wakizashi, Katana, Sai, Nunchaku, and Bo [6].
  • Pistols: P38 Dirk, Gravekeeper, Socom 9, Beck 8, Salamander, Bronco 89, Flicker, Unknown, Hell 'N' Back, Cavalier, Terrier URB, and Klein Bauer [6].
  • Revolvers: Snut .38, Palehorse Topclipper, .357 Balthazar, Wyatt PULSAR, Blackwater, and Death's Toll [6].

The P38 Dirk serves as the baseline semi-automatic starter pistol chambered in 9mm, dealing 60 damage with a 7-round magazine and 2,000 durability after post-launch balance updates [3, 5]. The Beck 8 fires at 800 RPM with a 26-round magazine [3, 4], while the Hell 'N' Back wields dual-wielded pistols where the left black gun deals 50% more base damage than the right gray frame [5].

Shotguns, Submachine Guns, and Rifles

Rapid-fire automatics and high-spread scatterguns control enemy swarms across narrow passages [2, 4].

  • Shotguns: Breacher 8, Mossman, Arbiter 2, Augusta, 1889 Mario, Flock 76, and Majordome [6].
  • Submachine Guns: Drifter 9, Vrede, Ploika Compact, Ferryman, M3 Termite, Deathstar PG, Valet, Songbird, Chimera Rapid, and Ripox Mowlock [6].
  • Rifles: Knop .22, M182 Pierre-Fusil, Tailor Marksman MKII, and Farsight [6].

The Flock 76 acts as an automatic shotgun utilizing standard shells with 2,100 durability [2, 5]. For mid-range rifle engagements, the Tailor Marksman MKII chambers 5.56mm with 2,800 durability [5], whereas the M182 Pierre-Fusil fires 7.62mm rounds and restricts reloads until the 6-round clip is completely empty [4, 5].

Heavy Firearms and Marksman Rifles

Heavy munitions clear boss health bars and armored targets in deep sectors [1, 2].

  • Assault Rifles: Corpsemaker, Catacoil Rapid X, Type 80 Typhoon, M11A2 Fisk, Wingman, Socom ACR, CYB47, and Nightlily 318 [6].
  • Light Machine Guns: Rektor 100rd, Duhar, Neuraxis F22, Warpig, and Chat-Pardeur 98 [6].
  • Snipers: Rokua .308, Dolphin 99, D4RT, Impala Gravita, and Longboy [6].

The Rektor 100rd feeds from a 100-round drum at 800 RPM dealing 100 base damage per shot with 3,400 durability [4]. For extreme distance, the Longboy delivers 400 damage per shot utilizing 50 BMG cartridges, while the D4RT energy sniper deals 500 flat damage per cell with a brief charge delay [1, 4].

How Do Calibers and Base Multipliers Work?

Base weapon damage is determined by the ammunition caliber multiplied by standard class and firearm coefficients [6]. A standard 9mm round carries a base value of 60, while 5.56mm carries a base value of 80 [6]. Handguns, submachine guns, and light machine guns share an unadjusted class multiplier of 1.0, whereas revolvers gain a native 1.6 class multiplier [6].

Individual weapons apply bonus modifiers on top of these class values [6]. For example, the Termite and Farsight possess an individual 1.1 multiplier, while the Salamander, Valet, and Chat-Pardeur 98 feature a 1.2 individual multiplier [6]. Players modify base ammunition chambers at an armory station using specialized chisels:

  • Chamber Chisel (9mm)
  • Chamber Chisel (5.56mm)
  • Chamber Chisel (7.62mm)
  • Chamber Chisel (12Ga)
  • Chamber Chisel (50 BMG)

Energy weapons like the Catacoil Rapid X, Wyatt PULSAR, and D4RT cannot accept chamber chisels [4, 6]. Modifying caliber recalculates raw bullet impact and modifies felt recoil, requiring players to compensate for barrel climb [6].

Choosing Weapons for Specific Runs

Selecting primary and secondary arms depends heavily on run objectives, enemy types, and ammunition availability [1, 2].

Weapon OptionBest Use CaseOperational Cost
M11A2 FiskGeneral dungeon clearing and sustained combatModerate 5.56mm ammo usage with high base fire rate
Arbiter 2Single-target boss bursting and burst DPSConsumes 3 shotgun shells per discharge
Catacoil Rapid XHigh-mobility strafing without recoil managementUses scarcer Energy Cell ammo packs
Rektor 100rdHeavy horde suppression in dense roomsHigh movement penalty and slow tactical reload
P38 DirkEarly-floor scavenging and low-risk survivalLow base damage requiring frequent reloads

Players targeting flexible loadouts often compare baseline automatics against specialized single-shot powerhouses [1, 2]. Evaluating the best weapons helps narrow down which choices perform without heavy upgrades.

How Do Attachments, Oils, and Durability Interact?

Weapon durability represents the total number of unaugmented shots a firearm discharges before breaking [6]. The SULFUR Steam store page details how players can modify firearms with attachments and magical augmentations to survive harsh encounters [3].

Enchantments added to a gun accelerate wear:

  1. Each applied enchantment oil or scroll increases durability consumption per shot by 1 point [6].
  2. Guns can consume up to a maximum of 6 durability points per shot [6].
  3. Players clear enchantments using the Baptismal Font or detach sights and suppressors at a workbench [6].

Hardware modifications fine-tune performance without adding enchantments [3, 6]. Muzzle devices like the Breznik BMD decrease spread by 15% and recoil by 20%, while the Shrouded Barrel Extension reduces spread by 0.2 and grants a +20% maximum durability increase [5]. Pairing these attachments with targeted oils allows low-capacity weapons to maintain accuracy at distance.

Broken weapons do not fire and require field items like the Repair Kit, which restores 6,000 durability, or budget consumables like Dish Soap and Wet Wipes to restore operational integrity [5]. Understanding these mechanics enables steady resource maintenance through endless mode and late-game dungeons [3, 5].

Where does this guide's official Sulfur game information come from?

Official details in this guide follow Sulfur game on Steam, which describes the game in its own words.

SULFUR is a modern old-school action-adventure: Outsmart enemies, find treasure, improve weapons, harness powers. Delve deeper, find answers, make it end.

Sulfur game on Steam

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